1. The Classic Rules
First you must learn the basics of Yaniv. The game’s rich history has resulted in many different rule variations. Although each version is slightly different, they share essential qualities. We’re going to teach you a version we call “House Rules.” These rules are summarized just below and then explained in more detail. Once you play a few rounds with these rules, we’ll show you how to add your own.
- SUMMARY OF RULES
- 1. EVERYONE IS DEALT 5 CARDS.
- 2. YOU CAN CALL YANIV AT THE BEGINNING OF YOUR TURN IF THE TOTAL POINT VALUE OF YOUR HAND IS 5 OR LESS.
- 3. YOU CAN ADD-ON TO STRAIGHTS.
- 4. YOU CAN ADD-ON TO SETS.
- 5. YOU CAN SLAP-DOWN ON CARDS YOU JUST PLAYED.
- 6. YOU CAN SLAP-DOWN ON CARDS OTHER PLAYERS PLAY.
- 7. JOKERS COUNT AS 0 AND ARE WILD.
- 8. THE KING OF HEARTS COUNTS AS 0.
- 9. THE WINNER DEALS AND THE PLAYER TO THEIR LEFT STARTS.
Objective
The game’s objective is to be the last player to score an excess of 200 points.
In each round of the game, players try to score as few points as possible by calling Yaniv.
Gameplay
You need one deck of standard face cards and at least two warm bodies to enjoy Yaniv. Grab a pen or pencil or device to keep score.
The game is divided into rounds. A round ends when one of the players calls Yaniv. At the end of each round, the sum of each player’s hand is taken and added to their scores from previous rounds. When a player’s score exceeds 200, she is out of the game and play continues until one player, the winner, remains.
To begin, choose a dealer. Each player is then dealt five cards. The rest of the cards are placed in a stack face down in the center of all the players. This is the deck. The top card is turned face-up and placed next to the deck as the discard pile. After each round, the winner shuffles and deals, and the player to his or her left goes first. If the deck runs out, shuffle the discard pile and turn over. Continue play by drawing from this stack.
Scoring
Cards are scored as follows: face cards (jack, queen, king) count as 10 points (except for the king of hearts which counts as zero), cards 2–10 count as their face value, aces count as one and jokers as zero.
If the player with the lowest total card point value of cards calls Yaniv, he receives zero points. The other players receive points equal to the sum of the cards they hold.
Calling yaniv
If a player has fewer than five points in her hand at the beginning of her turn, she can ‘call Yaniv’ by saying the word Yaniv aloud. Calling Yaniv ends play for the round. A player cannot call Yaniv after laying down or picking up a card during their turn or after playing cards out of turn (see Add-ons). If you successfully call Yaniv, meaning that your card point total is lower than any other player’s, your score for that round is zero.
Playing a turn
A turn consists of either laying down and picking up cards or calling Yaniv.
When not calling Yaniv, a player first lays down a single card, a set, or a straight. He then picks up a card, either from the top of the deck or from the top of the discard pile. The cards he laid down are placed face-up on the discard pile, his turn is over, and the player to the left begins her turn.
If a set or straight is played, the next player may draw either the top or bottom card of the set or straight from the discard pile instead of taking a card from the top of the deck.
It is important to note that even when a player lays down more than one card, she only picks up one card. Collecting and laying down sets and straights thus becomes an important goal in each round. While it is possible to get a low score with a full hand of five cards, getting that score with one or two cards is much easier.
Calling Assaf
If the points in your hand are equal to or less than the amount of points in the hand of the player that called Yaniv, you can ‘call Assaf’ by saying the word Assaf aloud. The player that called Yaniv is punished with 30 points for that round and the player that called Assaf receives zero points.
If more than one player can call Assaf, the player who called Yaniv receives 30 points for calling Yaniv and 20 points for each other player with a lower score. The player with the lowest hand value receives zero points and every other player receives the value of the points in their hand. If two players share the lowest total score, each receives zero points.
Sets
A set is made up of two or more cards of the same face value.
Straights
A straight is made up of three or more cards in sequence, all of the same suit. In a straight, aces are always low and cannot be placed after a king.
Jokers
At the end of the round, a joker scores zero points.
A joker can be used as a 'wild' card to complete a straight or set.
It is important to note that when a joker is played on either end of a straight or on the outside of a set, the next player can pick the joker up from the discard pile.
Slap-downs
If a player draws a card of the same value as the card he just played, he can then play that card right away as long as the next player has not begun her turn. This play is called a slap-down. After executing a slap-down, a player does not draw another card.
Add-ons
If a player plays a straight and any other player has a card (or cards) that would build on the straight, they can play those cards out of turn if done before the next player begins their turn.
If a player plays a set of two or three cards, and any other player has the cards that would complete that set (i.e. make it a set of four cards with the same value) he or she can play those cards out of turn if done before the next player begins their turn.
After executing an add-on, a player does not have to draw a card. It is possible to add-on to cards when it is your turn, after which you play your turn normally, (laying down another card, etc.).